Dungeon Events
There are hidden events in the game other than those listed below.
Name | Effect |
---|---|
Exit | Entrance/exit. Here you can leave the dungeon. |
Stairs | Stairs, ladders, or elevators. Allows you to move to another floor or zone. |
Door | Normal door. |
Secret Door | A secret door. Use the special command Search on suspicious walls. |
Locked Door | A locked door. Use the special command Unlock or the PSI code Psicrack to open it. |
Key Door | A door that can't be opened without a keytool. Can open if you have the correct item. |
Switch Door | A door that operates with a switch. |
One-way | Hallways or doors that become normal walls when you pass through them |
Shock Block | Stepping on these floors causes electric damage to the entire party. Avoid with levitation |
Warp Zone | Teleports to a specific destination |
Roll Zone | Changes the direction your party is facing when stepped on. Cannot avoid with levitation |
Shift Zone | Forces movement in a specific direction when stepped on. Cannot avoid with levitation |
Dark Zone | Erases light effects from spells or items |
Dispel Zone | Spells will have no effect when cast in these zones. Spells that do not dissipate can also be erased. |
Anti-Warp Zone | Area that cannot be entered with teleportation. |
Closed Zone | Area that has no need to be investigated. Entering this area has a danger of teleporting the party to another dimension |
Shallow Shoals | Water that can be walked on. |
Deep Shoals | Water that cannot be walked on. Can be passed through with levitation, but if you fall, the party will be destroyed |
Event | Causes an event to occur |
Chip Point | A code chip is here. |
NPC | NPC (non-player character). Contact for dialogue options or to advance the plot. |