Character Screen

キャラクタウィンドウ

Character Info

Character info. Usable menu commands are displayed here.

Avatar
Displays the character in the appearance you created.
Full Name
Member's official full name.
Nickname
Member's nickname.
Type
Member's type. Particular abilities differ from type to type.
Alignment
Member's alignment. There are three types: Good, Neutral and Evil (G, N, E). Alignment determines which blood types you can select.
Age
Realizer age. As this number goes up, the character has an increased chance of losing his or her code realize ability.
Sex
Team member's gender.
GP
Gain achievement points (GP) by completing missions, defeating enemies, or delivering (selling) items to the Dev Lab.
Team Name
Name of the squad this member belongs to.
Unity
Member's unity score. Affects the Unity gauge.
STR(Strength)
Represents physical power, affects unarmed damage, and attack power in battle.
INT(Intelligence)
Represents strength of intellect, affects ability to use WIZ codes and how quickly they are learned. Also affects code identify rate of success.
PIE(Piety)
Represents strength of spirit, mainly affects HEAL codes and how quickly they are learned.
VIT(Vitality)
Affects amount max HP increases on level up and chance to recover from Dying.
AGI(Agility)
Affects active order in battle and escape chance. Also generally affects academics/engineering.
LUC(Luck)
Helps anything dealing with chance. Possibly the most important stat.
HP⁄Hit Points
Member's health. If HP becomes 0, that character is Dying. (Current/Max HP)
STATUS
Member's health status. Good indicates nothing is wrong.
Blood
Currently selected Blood Code.
Level
Level of currently selected Blood Code.
EXP⁄Experience
Amount of experience gained from defeating enemies.
NEXT
EXP required for next level.
Spell Type
Types of spell codes. There are three types altogether: WIZ, HEAL and PSI.
Learning Type
Type of spell learner. Consult Spell Codes under Data List for more information.
MP/Mana Points
Number of spells able to be used.

Commands

Spell
Uses spell codes. Spell codes are divided into WIZ, HEAL, and PSI codes, determined by user's Blood code and learning type. Each spell code has its own level, and each level of spell can be cast a certain number of times (MP). Refer to Spell Codes and Blood Codes under Data List for more information on spell codes and learning types.
Item
The member's held items. One member can hold 18 types of items, and the subdisc can hold 36 types. Also, one type of consumable item can only be stacked up to 10 times. The item type is shown by the icon in front of the item's name. Unidentified items have a ? icon. There are also very special items called Uniques. Do not forget that in-game, obtained or held items and equipment are just data called 'code'.
Equip
Equip items. Selecting the equippable item will change it to equipped status. Unequipping works the same way, but if the equipped item is Bugged, you cannot remove it.
*If the item's level is above your current Blood level, the item name will be displayed in red and cannot be equipped. About Functions
There are certain pieces of equipment that have special functions that can be used upon equipping them. When equipped, you will be asked to "Activate function". If you select Yes, the equipped team member will have the function activated on his or her person. However, using these special functions generally destroys the item.
Use
Uses an item. Select the item you wish to use and the desired result will occur.
Trade
Trades items. After selecting a character, subdisc, or databank, you will select the item to trade and its destination.
Dispose
Disposes of an item.
Identify
If a team member has the Code Identify skill, you can identify items. Select the unidentified item to confirm. If successful, you will be able to see the item's details. If the identification fails and the character's luck is poor, he or she will get the Fear status.
Blood
Displays current Blood Code, Blood image, learnable skills and spell learning type. When you reach the displayed level, you learn the equivalent skill. Learned skills are white.
Gather GP
Amass all team member's GP on the selected member.
Split GP
Shares GP among all members equally.