Dungeon Events

There are hidden events in the game other than those listed below.

Name Effect
Exit Entrance/exit. Here you can leave the dungeon.
Stairs Stairs, ladders, or elevators. Allows you to move to another floor or zone.
Door Normal door.
Secret Door A secret door. Use the special command Search on suspicious walls.
Locked Door A locked door. Use the special command Unlock or the PSI code Psicrack to open it.
Key Door A door that can't be opened without a keytool. Can open if you have the correct item.
Switch Door A door that operates with a switch.
One-way Hallways or doors that become normal walls when you pass through them
Shock Block Stepping on these floors causes electric damage to the entire party. Avoid with levitation
Warp Zone Teleports to a specific destination
Roll Zone Changes the direction your party is facing when stepped on. Cannot avoid with levitation
Shift Zone Forces movement in a specific direction when stepped on. Cannot avoid with levitation
Dark Zone Erases light effects from spells or items
Dispel Zone Spells will have no effect when cast in these zones. Spells that do not dissipate can also be erased.
Anti-Warp Zone Area that cannot be entered with teleportation.
Closed Zone Area that has no need to be investigated. Entering this area has a danger of teleporting the party to another dimension
Shallow Shoals Water that can be walked on.
Deep Shoals Water that cannot be walked on. Can be passed through with levitation, but if you fall, the party will be destroyed
Event Causes an event to occur
Chip Point A code chip is here.
NPC NPC (non-player character). Contact for dialogue options or to advance the plot.